Volt Machine 3: Panzer. Yeah. Another delayed work, with it being finished way back in mid-October 2013. Four months ahead before posting it in these blog pages, with the exception that some of the meshes were re-edited more than once, and textures as well. Other than that, a new Gigabyte 4GB GTX 760 videocard and 23" ASUS VS238H-P LED Backlight Widescreen LCD Monitor (purchased a couple of months earlier) which I was able to get at a sweet deal (well, more like a rebate with free shipping). Anyway, here are the developments (even went as far as borrowing a 29" AOC UltraWide IPS LCD Monitor just to see how big is the workspace).
Work-in-Progress Desktop Screenshots
Renders. And these are render samples with combination of Diffuse, Specular, and Normal maps applied with lighting. Values of decals, stains, dirt, screens, and all sorts have been tweaked where lighting affects them.
Texture Samples. Series of diffuse, specular, and normal maps used for the Panzer. These are not of the same scale as the files that I've been working on.
As for the delay...
Alright. I blame myself for having a bit too much fun in Steam and Origin. Ever since I went back into it with the new 4GB videocard, there were lots of bargains and games that I can't resist. Metro 2033 for under $3 at GreenManGaming, Batman: Arkham Origins for free, and Dead Space 3 (which I have been a fan since the first one) for $4.99 (yeah, more reasonably priced than the console release) in Amazon. A couple of real-time recordings I've done with NVIDIA ShadowPlay Beta built in NVIDIA GeForce Experience.
Oh, well. Moving on to Volt Machine 2: Bomber on the next blog post. Mesh, textures, and animation too.