Work-in-Progress Desktop Screenshots
Initial Renders. These WIP (Work-in-Progress) render samples only displays Diffuse textures. No specular or normal textures applied nor any lighting is introduced.
Renders. And these are render samples with combination of Diffuse, Specular, and Normal maps applied with lighting. Values of decals, stains, dirt, screens, and all sorts have been tweaked where lighting affects them.
Texture Samples. Series of diffuse, specular, and normal maps used for the Cruiser. These are not of the same scale as the files that I've been working on.
Video Samples. A couple of videos I made. The first one is the Volt Machine 1: Crewzer itself showing all sides, armaments, landing gears, and transformation. The second video is a Plasma Burn test intended for the jet exhaust done is a variety of particle systems, as well as size and speed changes. No shock diamonds as I wanted to initially pull off.
Plasma Burn Test from Jake Santa Ana on Vimeo.